Senior Sound Designer, Online Games

Ref. # 22959
Work type
На място
Place of work
гр. София

Published on:

22 June 2026

Отговорности

  • Design and create original sound effects through sample manipulation, layering techniques, and texture building with precise synchronization to visual content
  • Apply music theory knowledge and practical experience to inform creative sound design decisions
  • Compose background music, musical phrases, and seamless loop compositions across multiple styles and genres
  • Utilize software synthesizers including subtractive, wavetable, and FM synthesis methods to craft custom sounds
  • Leverage AI-powered audio tools to enhance production efficiency and creative possibilities
  • Mix and master audio assets with attention to frequency balance, transient shaping, dynamics processing, and industry loudness standards (LUFS)
  • Operate digital audio workstations (preferably Cubase) and industry-standard audio plugins (FabFilter, Native Instruments, Waves, iZotope, or equivalent)
  • Optimize audio output for clarity and quality across mobile and desktop playback environments
  • Manage audio assets using standard formats and maintain organized file structures for efficient workflow
  • Implement audio assets within production pipelines with understanding of sound package structures
  • Collaborate effectively with cross-functional teams while maintaining attention to detail and structured workflow practices
  • Create and maintain a library of reusable sound assets and presets
  • Participate in creative reviews and incorporate feedback from directors and management
  • Ensure audio deliverables meet technical specifications and platform requirements

Изисквания

  • 2+ years of professional experience in sound design or audio production
  • Portfolio demonstrating sound design work across multiple projects or media types
  • Strong communication skills with ability to articulate creative and technical decisions
  • Ability to manage multiple projects simultaneously and meet tight deadlines
  • Understanding of platform-specific audio constraints and optimization techniques
  • Bachelor's degree in Music Production, Audio Engineering, or equivalent practical experience
  • Experience with audio implementation in game engines (Unity, Unreal) or multimedia platforms will be considered as an advantage
Professional field
Административни и офис дейности